Personal tools

June 2008

2 posts
  • Shared Imaginary Space (SIS) on by Fang Langford, [Design]

    This was originally supposed to be a simple concept I idealized to help people discuss ‘what goes on’ during role-playing game play. Really. I named it to identify it with role-playing gaming and mathematics. (Gaming is shared; gaming is imaginary; what takes place in gaming can be identified as a possibility space.) I did not [...]

  • How Should You Gamemaster? on by Fang Langford, [Gamemastering]

    Inspire the Unplanned For those of you who think this sounds like ‘plan the unplanned’, have I got a deal for you! If you keep in mind a few basic ingredients, and your games will be smoother, looser and more driven by what the player personae do. It really breaks down to a few elements: [...]