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June 3rd, 2008

1 post
  • How Should You Gamemaster? on by Fang Langford, [Gamemastering]

    Inspire the Unplanned For those of you who think this sounds like ‘plan the unplanned’, have I got a deal for you! If you keep in mind a few basic ingredients, and your games will be smoother, looser and more driven by what the player personae do. It really breaks down to a few elements: [...]