August 2008
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What Makes the Perfect Gamemaster?
on
2008/08/15 by
Fang Langford, [Gamemastering]
It is having fascinating world, scenarios and characters? Being able improvise, but not railroad? Perhaps if one lets players act whenever / however they like? I’m a big proponent for keeps things moving; is that it? Maybe a perfect gamemaster can handle a split party with perfectly equal spotlight time? [...]
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The Current Iteration of Sine Non Qua
on
2008/08/12 by
Fang Langford, [Playtest Version]
Lately, I’ve been working on the Scattershot presents: Advanced Mechanics, ‘Naked’ Playtest Edition for Scattershot as a relentless drive towards getting playtesting started. Gnome Stew recently mentioned some of my seminal work on game (and character) design. Excerpt: Advanced Mechanics, ‘Naked’ Playtest Edition Solitaire Play Solitaire play is when you play apart from your group. You [...]
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This Just In! Scattershot Games Blog Joins a Network!
on
2008/08/04 by
admin, [Site Administration]
I know I haven’t been doing much around these parts lately. The number of readers I have is disheartening. Back when RPG Theory Review was a constant source of notoriety, it was much easier to keep up. Lately, in a mixed blessing, I’ve been following the Chatty DM. He has created an enviable [...]
