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August 15th, 2008

1 post
  • What Makes the Perfect Gamemaster? on by Fang Langford, [Gamemastering]

    It is having fascinating world, scenarios and characters? Being able improvise, but not railroad? Perhaps if one lets players act whenever / however they like? I’m a big proponent for keeps things moving; is that it? Maybe a perfect gamemaster can handle a split party with perfectly equal spotlight time? Memorizes all the rules? Is [...]