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September 2008

3 posts
  • How to Respond to Player Input on by Fang Langford, [Gamemastering]

    There are an infinite ways to respond to another infinite number of inputs; neither you or I want to see an article that long so…. Let me start by abstracting things completely (well almost). Whenever a player affects play, as a gamemaster, you have basically two choices, indulge or contest. (I believe you can work [...]

  • The Illusion of Control not Control of the Illusion part II on by Fang Langford, [Gamemastering]

    In the first part of this article, I explained how to put on your ‘gamemastering cap’ and look at the complications in your game. This time I’ll talk about how to manage those complications deliberately…to have fun! Life is So Complicated Forget micro-managing your game or its complications. The players are going to throw things [...]

  • The Illusion of Control not Control of the Illusion – part I on by Fang Langford, [Gamemastering]

    See the second part of this article when you finish I hope you don’t mind if I mangle an olde Shakespearean aphorism…well more of an antimetabole. This is at the heart of the con-game known as gamemastering. “You must avoid the Control of Illusion to have the Illusion of Control.” — Fang Langford Now I [...]