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September 23th, 2008

1 post
  • How to Respond to Player Input on by Fang Langford, [Gamemastering]

    There are an infinite ways to respond to another infinite number of inputs; neither you or I want to see an article that long so…. Let me start by abstracting things completely (well almost). Whenever a player affects play, as a gamemaster, you have basically two choices, indulge or contest. (I believe you can work [...]