September 23th, 2008
1 post
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How to Respond to Player Input
on
2008/09/23 by
Fang Langford, [Gamemastering]
There are an infinite ways to respond to another infinite number of inputs; neither you or I want to see an article that long so…. Let me start by abstracting things completely (well almost). Whenever a player affects play, as a gamemaster, you have basically two choices, indulge or contest. (I believe you can work [...]
