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	<title>Scattershot Games &#187; Design</title>
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		<title>Shared Imaginary Space (SIS)</title>
		<link>http://www.scattershotgames.com/index.php/design/shared-imaginary-space-sis/</link>
		<comments>http://www.scattershotgames.com/index.php/design/shared-imaginary-space-sis/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 19:00:19 +0000</pubDate>
		<dc:creator>Fang Langford</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Hard Core]]></category>
		<category><![CDATA[Linkless]]></category>
		<category><![CDATA[RPG BlogNet]]></category>
		<category><![CDATA[RPG Process]]></category>

		<guid isPermaLink="false">http://www.scattershotgames.com/?p=25</guid>
		<description><![CDATA[This was originally supposed to be a simple concept I idealized to help people discuss &#8216;what goes on&#8217; during role-playing game play. Really. I named it to identify it with role-playing gaming and mathematics. (Gaming is shared; gaming is imaginary; what takes place in gaming can be identified as a possibility space.) I did not [...]]]></description>
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		<title>Role-Playing Gaming in Three Parts</title>
		<link>http://www.scattershotgames.com/index.php/design/role-playing-gaming-in-three-parts/</link>
		<comments>http://www.scattershotgames.com/index.php/design/role-playing-gaming-in-three-parts/#comments</comments>
		<pubDate>Tue, 13 May 2008 15:32:11 +0000</pubDate>
		<dc:creator>Fang Langford</dc:creator>
				<category><![CDATA[Design]]></category>
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		<description><![CDATA[Today, let&#8217;s get down to the heavy-duty theory! I do a lot of design &#8216;cross-training&#8217;; I read academic articles on the concept of role-playing games. (Yeah, I know, technically these are about computer role-playing games, but you&#8217;d be surprised how well their work speaks to ours.) Just reading through what they have makes me think [...]]]></description>
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		<title>Role-Playing Game Design (No Really!)</title>
		<link>http://www.scattershotgames.com/index.php/design/role-playing-game-design-no-really/</link>
		<comments>http://www.scattershotgames.com/index.php/design/role-playing-game-design-no-really/#comments</comments>
		<pubDate>Thu, 01 May 2008 21:51:35 +0000</pubDate>
		<dc:creator>Fang Langford</dc:creator>
				<category><![CDATA[Design]]></category>
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		<description><![CDATA[For my first article on this new venue, I&#8217;d like to take a moment and discuss something I&#8217;ve never seen discussed. Role-playing game design. I know, I know, but play along, okay? I&#8217;m not talking about the actual design of role-playing games. I&#8217;m not even talking about the culture of role-playing game designers. What I&#8217;m [...]]]></description>
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