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	<title>Scattershot Games &#187; Gamemastering</title>
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		<title>How to Respond to Player Input</title>
		<link>http://www.scattershotgames.com/index.php/gamemastering/how-to-respond-to-player-input/</link>
		<comments>http://www.scattershotgames.com/index.php/gamemastering/how-to-respond-to-player-input/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 14:32:50 +0000</pubDate>
		<dc:creator>Fang Langford</dc:creator>
				<category><![CDATA[Gamemastering]]></category>
		<category><![CDATA[Advice]]></category>
		<category><![CDATA[GMing]]></category>
		<category><![CDATA[Linkless]]></category>
		<category><![CDATA[RPG BlogNet]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.scattershotgames.com/?p=75</guid>
		<description><![CDATA[There are an infinite ways to respond to another infinite number of inputs; neither you or I want to see an article that long so&#8230;. Let me start by abstracting things completely (well almost). Whenever a player affects play, as a gamemaster, you have basically two choices, indulge or contest. (I believe you can work [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>The Illusion of Control not Control of the Illusion part II</title>
		<link>http://www.scattershotgames.com/index.php/gamemastering/the-illusion-of-control-not-control-of-the-illusion-part-ii/</link>
		<comments>http://www.scattershotgames.com/index.php/gamemastering/the-illusion-of-control-not-control-of-the-illusion-part-ii/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 14:41:22 +0000</pubDate>
		<dc:creator>Fang Langford</dc:creator>
				<category><![CDATA[Gamemastering]]></category>
		<category><![CDATA[GMing]]></category>
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		<category><![CDATA[RPG BlogNet]]></category>
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		<guid isPermaLink="false">http://www.scattershotgames.com/?p=47</guid>
		<description><![CDATA[In the first part of this article, I explained how to put on your &#8216;gamemastering cap&#8217; and look at the complications in your game. This time I’ll talk about how to manage those complications deliberately&#8230;to have fun! Life is So Complicated Forget micro-managing your game or its complications. The players are going to throw things [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>The Illusion of Control not Control of the Illusion &#8211; part I</title>
		<link>http://www.scattershotgames.com/index.php/gamemastering/the-illusion-of-control-not-the-control-of-the-illusion-part-i/</link>
		<comments>http://www.scattershotgames.com/index.php/gamemastering/the-illusion-of-control-not-the-control-of-the-illusion-part-i/#comments</comments>
		<pubDate>Tue, 02 Sep 2008 14:23:16 +0000</pubDate>
		<dc:creator>Fang Langford</dc:creator>
				<category><![CDATA[Gamemastering]]></category>
		<category><![CDATA[GMing]]></category>
		<category><![CDATA[Linkless]]></category>
		<category><![CDATA[RPG BlogNet]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.scattershotgames.com/?p=44</guid>
		<description><![CDATA[See the second part of this article when you finish I hope you don&#8217;t mind if I mangle an olde Shakespearean aphorism…well more of an antimetabole. This is at the heart of the con-game known as gamemastering. &#8220;You must avoid the Control of Illusion to have the Illusion of Control.&#8221; &#8212; Fang Langford Now I [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>What Makes the Perfect Gamemaster?</title>
		<link>http://www.scattershotgames.com/index.php/gamemastering/what-makes-the-perfect-gamemaster/</link>
		<comments>http://www.scattershotgames.com/index.php/gamemastering/what-makes-the-perfect-gamemaster/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 23:35:01 +0000</pubDate>
		<dc:creator>Fang Langford</dc:creator>
				<category><![CDATA[Gamemastering]]></category>
		<category><![CDATA[Advice]]></category>
		<category><![CDATA[GMing]]></category>
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		<guid isPermaLink="false">http://www.scattershotgames.com/?p=40</guid>
		<description><![CDATA[It is having fascinating world, scenarios and characters? Being able improvise, but not railroad? Perhaps if one lets players act whenever / however they like? I&#8217;m a big proponent for keeps things moving; is that it? Maybe a perfect gamemaster can handle a split party with perfectly equal spotlight time? Memorizes all the rules? Is [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>How Should You Gamemaster?</title>
		<link>http://www.scattershotgames.com/index.php/gamemastering/how-should-you-gamemaster/</link>
		<comments>http://www.scattershotgames.com/index.php/gamemastering/how-should-you-gamemaster/#comments</comments>
		<pubDate>Tue, 03 Jun 2008 20:19:09 +0000</pubDate>
		<dc:creator>Fang Langford</dc:creator>
				<category><![CDATA[Gamemastering]]></category>
		<category><![CDATA[Advice]]></category>
		<category><![CDATA[GMing]]></category>
		<category><![CDATA[Linkless]]></category>
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		<guid isPermaLink="false">http://www.scattershotgames.com/?p=24</guid>
		<description><![CDATA[Inspire the Unplanned For those of you who think this sounds like &#8216;plan the unplanned&#8217;, have I got a deal for you! If you keep in mind a few basic ingredients, and your games will be smoother, looser and more driven by what the player personae do. It really breaks down to a few elements: [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>The Most Important Gamemastering Tool</title>
		<link>http://www.scattershotgames.com/index.php/gamemastering/the-most-important-gamemastering-tool/</link>
		<comments>http://www.scattershotgames.com/index.php/gamemastering/the-most-important-gamemastering-tool/#comments</comments>
		<pubDate>Mon, 19 May 2008 20:52:39 +0000</pubDate>
		<dc:creator>Fang Langford</dc:creator>
				<category><![CDATA[Gamemastering]]></category>
		<category><![CDATA[Advice]]></category>
		<category><![CDATA[Creative Process]]></category>
		<category><![CDATA[Firsts]]></category>
		<category><![CDATA[GMing]]></category>
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		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.scattershotgames.com/?p=10</guid>
		<description><![CDATA[Hi! I thought I&#8217;d start off my gamemaster tips with a few simple, but central, ideas. Pacing, Pacing, Pacing I&#8217;ve given this advice for years without complaint. This has got to be the most important thing a gamemaster does. In fact, by my experience, if you have players who&#8217;ll &#8216;do their own thing&#8217;, this is [...]]]></description>
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		<slash:comments>3</slash:comments>
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