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Creative Process

2 posts
  • The Most Important Gamemastering Tool on by Fang Langford, [Gamemastering]

    Hi! I thought I’d start off my gamemaster tips with a few simple, but central, ideas. Pacing, Pacing, Pacing I’ve given this advice for years without complaint. This has got to be the most important thing a gamemaster does. In fact, by my experience, if you have players who’ll ‘do their own thing’, this [...]

  • Role-Playing Game Design (No Really!) on by Fang Langford, [Design]

    For my first article on this new venue, I’d like to take a moment and discuss something I’ve never seen discussed. Role-playing game design. I know, I know, but play along, okay? I’m not talking about the actual design of role-playing games. I’m not even talking about the culture of role-playing game designers. What [...]