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metasystem:metasystem_part_4 [2008/11/26 12:08]
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metasystem:metasystem_part_4 [2008/11/26 12:31] (current)
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-http://nova2846.my3gb.com/ to kill a mockingbird test  +Originally taken from [[http://www.amagi-games.com/2008/08/metasystem-part-47.html|this Amagi Games article]]
-http://gregorydy358.700megs.com/ freedownload microsoft office  + 
-http://breez421.50webs.com/ broccoli casserole recipe  +[[metasystem part 1|Part 1]] ● [[metasystem part 2|Part 2]] ● [[metasystem part 3|Part 3]] ● **Part 4** ● [[metasystem part 5|Part 5]] ● [[metasystem part 6|Part 6]] ● [[metasystem part 7|Part 7]] 
-http://yura0555.hostshield.com/ cbs sportsline fantasy football  + 
-http://vasi4450.freewhost.com/ the battle for middle earth patch  +====== STEP FOUR: SERIOUS CRUNCH ====== 
-http://romma211.rack111.com/ watch er season 13 online  +This step is where the design team will dig into the “crunchiest” part of designing rules for a metasystem-based game. This starts by building little nuggets of rules stuff, and then plugging those in to the rules for resources, states, and advances. Note that the first three things to do here - listing actions, benefits, and drawbacks - aren't useful in and of themselves; they're just a way of creating "raw material" for use in the resource, states, and advances
-http://yura0122.fizwig.com/ definitely maybe rotten  + 
-http://nova2846.my3gb.com/to-kill-a-mockingbird-quizzes.html to kill a mockingbird family  +===== AN ACTION LIST ===== 
-http://gregorydy358.700megs.com/instal-microsoft-office.html microsoft office certifications  +The “action list” isn’t actually a list of conflict-related actions, but rather of things a character might do that the design teams thinks are worth rewarding or penalizing in small ways. In a game about martial arts monks, “meditation” and “tea ceremony” would belong on this list; in a game about magi, “drawing a magic circle” might belong here. In addition, if the setting has any interesting social strictures, either actively keeping to them or breaking them can make interesting bits for the list; “accepting an honorable challenge” might be a good action for a game about holy knights, and “breaking a promise” would make an interesting action, too. Finally, actions that create appropriate conflict for the genre are especially good stuff; “decrying evil in public” might be a good action for a game about a good-guy punk rebellion. As a design team, brainstorm up a list of a dozen or so interesting actions; it’s likely you’ll come back and add to this later, and won’t use everything, but a dozen give you a nice ‘core’
-http://breez421.50webs.com/chicken-rice-casserole-recipes.html taco casserole recipe  + 
-http://yura0555.hostshield.com/fantasy-football-guide.html fantasy football teams  +===== A BENEFIT LIST ===== 
-http://vasi4450.freewhost.com/the-patch.html knight of the old republic patch  +A benefit list is a list of very specific, narrow bonuses and ‘good stuff’. As an example of “how narrow”, imagine that chase scenes are a big part of your game, and there’s a specific skill for them. In such a game, granting a bonus die shouldn’t be “when in a chase scene”, but instead “when you are the driver of a car, and others are chasing you”, or “when you’re shooting out the window of a car”. You might split each common conflicts into roles - the good cop, the bad cop, and the guy tied to the chair. Then list those out, and add rules, formulated like these examples... 
-http://romma211.rack111.com/watch-er-tv-show.html watch er season finale  + * Roll an one added die, if you are [taking this role in that kind of conflict]. 
-http://yura0122.fizwig.com/definitely-maybe-divx.html definitely maybe rachel  +  * Use [this skill] instead of [that skill] if [taking this role in that kind of conflict]. 
-http://nova2846.my3gb.com/to-kill-a-mockingbird-help.html pictures from to kill a mockingbird  +  * Declare some minor fact about the setting that you explain by way of [this skill]. 
-http://gregorydy358.700megs.com/microsoft-visual-studio-tools-for-the-microsoft-office-system.html www officelive microsoft com  +  * Cause someone else to change from [this state] to [that state], by rolling [your skill] against [their skill]. 
-http://breez421.50webs.com/vegetarian-casserole-recipe.html vegetarian casserole recipes  + * Automatically succeed at any unopposed task with [this skill] that you could possibly succeed at, if the dice were perfect. 
-http://yura0555.hostshield.com/fantasy-football-trophy.html fantasy football draft strategy  + 
-http://vasi4450.freewhost.com/the-paper-patch.html patch the horse  +===== A DRAWBACK LIST ===== 
-http://romma211.rack111.com/can-i-watch-er-season.html watch er season 12 episode  +While benefits are narrow, drawbacks are broad. Generally, a drawback imposes a problem on a whole venue-worth of action (or something equally bad). 
-http://yura0122.fizwig.com/definitely-maybe-tv.html reviews for definitely maybe  +  * Can’t get a bonus die for the conditions of an opponent when using [this skill]
-http://nova2846.my3gb.com/review-of-to-kill-a-mockingbird.html review of to kill a mockingbird  + * Has [this Condition], which doesn’t take up a slot, which others may use
-http://gregorydy358.700megs.com/microsoft-office-proffesional-plus-2007.html microsoft office 2003 professinal  + * Must roll [this skill] against [this difficulty] to resist [taking this action] if the opportunity for that action arises
-http://breez421.50webs.com/lentil-casserole-recipe.html barley casserole recipe  + 
-http://yura0555.hostshield.com/fantasy-football-magazine.html fantasy football matchups  +===== PLUGGING IN THE LISTS ===== 
-http://vasi4450.freewhost.com/the-party-patch.html the baby patch  +Once actions, benefits, and drawbacks have been thought up, it’s time to plug them into the resource and states, and create advances. There will likely be some jumping back and forth to the lists as this occurs, refining both sides
-http://romma211.rack111.com/watch-the-season-finale-of-er.html watch full episodes of er online  + 
-http://yura0122.fizwig.com/definitely-maybe-phone.html definitely maybe book inscription  +===== PLUGGING IN: RESOURCE ===== 
-http://nova2846.my3gb.com/house-in-to-kill-a-mockingbird.html notes on the book to kill a mockingbird  +A metasystem resource should almost always include: 
-http://gregorydy358.700megs.com/microsoft-officeexcel.html microsoft office project proffesional  +  * Gain this resource by [Action]. 
-http://breez421.50webs.com/hamburger-potato-casserole-recipe.html freezer casserole recipe  +  * Spend this resource to [Benefit], or [Benefit], or [Benefit], etc... 
-http://yura0555.hostshield.com/fantasy-football-prizes.html free fantasy football cheatsheets  + * You may not hold more than [an amount, often from 3 to 7] of this resource. 
-http://vasi4450.freewhost.com/the-calico-patch.html using the patch  +And will often include further rules, such as: 
-http://yura0122.fizwig.com/the-book-in-definitely-maybe.html review on definitely maybe  +  * If you have none of this resource, you [Benefit / Drawback]. 
-http://breez421.50webs.com/chicken-noodle-casserole-recipe.html low fat chicken casserole recipe  +  * Give it to other players, to have them [do a thing; ‘act on a trait’ can be good]
-http://yura0555.hostshield.com/free-fantasy-football-mock-draft.html fantasy football tip+Among many other possibilities
 + 
 +===== PLUGGING IN: STATES ===== 
 +Each state in your state set should almost always include
 + * While In This State, You [Benefit or Drawback or one of each]
 + * Enter This State By [Action] 
 +And might also include: 
 +  * You Cannot Spend [Resource] While in This State. 
 +  * You Can Spend [Resource] To [Benefit] While In This State. 
 +  * [Drawback] Does Not Affect You While In This State
 +Among many other possibilities. 
 + 
 +===== ABOUT ADVANCES & YOUR ADVANCE LIST ===== 
 +Advances are what players buy for their characters. The design team will need to brainstorm a list of advances for their game, possibly using the layout as inspiration, possibly not. Some advances created may only be available at character creation (such as species or the like); these should be separated out; if a whole “set” of such is created, players might be allowed to pick a one for free at creation. 
 + 
 +===== PLUGGING IN: ADVANCES ===== 
 +An advance is typically a single entry from the following list, or something equivalent specific to the setting and action. It may or may not need a name and flavor text
 + * You may also spend [Resource] to [Benefit]
 + * Add “[Benefit]” to the effects of [State]
 + * You may use [Skill] instead of [Skill] without problems when you [Action]
 + 
 +===== FINISHING THIS STEP ===== 
 +A design team is finished this step when they have a set of rules for their resource and states, and a list of assets, that they think are fairly solid
 + 
 +[[metasystem part 1|Part 1]] ● [[metasystem part 2|Part 2]] ● [[metasystem part 3|Part 3]] ● **Part 4** ● [[metasystem part 5|Part 5]] ● [[metasystem part 6|Part 6]] ● [[metasystem part 7|Part 7]] 
 + 
 +[[Welcome|Home]]

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