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       <dc:date>2009-10-28T14:14:04-05:00</dc:date>
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        <dc:date>2009-10-13T11:42:45-05:00</dc:date>
        <dc:creator>Fang Langford</dc:creator>
        <title>rules:second_draft_mechanics - created</title>
        <link>http://www.scattershotgames.com/scatterwiki/doku.php?id=rules:second_draft_mechanics&amp;rev=1255452165&amp;do=diff</link>
        <description>Based on Original Draft Mechanics.  To be used with these rules.

The Scattershot mechanics are designed in 5 variations; hands free, basic, intermediate (aka tournament), advanced and collectible card game.

Playering

In this game, you create a persona (or milieu, if you're the gamemaster). The relationships and interactions between these is the play of Scattershot. Spoken word and imaginary interactions are the whole of play. Good gamesmanship is closely related to teamwork.</description>
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        <dc:date>2009-08-21T10:46:54-05:00</dc:date>
        <dc:creator>Fang Langford</dc:creator>
        <title>rules:working_draft_mechanics</title>
        <link>http://www.scattershotgames.com/scatterwiki/doku.php?id=rules:working_draft_mechanics&amp;rev=1250869614&amp;do=diff</link>
        <description>Based on Original Draft Mechanics.  To be used with these rules.

The Scattershot mechanics are designed in 5 variations; hands free, basic, intermediate (aka tournament), advanced and collectible card game.

Playering

In this game, you create a persona (or milieu, if you're the gamemaster). The relationships and interactions between these is the play of Scattershot. Spoken word and imaginary interactions are the whole of play. Good gamesmanship is closely related to teamwork.</description>
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        <dc:date>2008-12-15T11:38:38-05:00</dc:date>
        <dc:creator>Fang Langford</dc:creator>
        <title>rules:basic_mechanics - Finalizing the last two milieu stats</title>
        <link>http://www.scattershotgames.com/scatterwiki/doku.php?id=rules:basic_mechanics&amp;rev=1229362718&amp;do=diff</link>
        <description>Based on the Working Draft Mechanics, which is NOT SYNCHRONIZED yet.   


The Scattershot rules are designed in five variations; hands free, basic, intermediate (aka tournament), advanced and collectible card game.

Playering

For your 'playing piece' in the Scattershot Role-Playing Game, you come up with a persona write-up (or milieu write-up, if you gamemaster). The relationships and reactions between these write-ups are the 'playing field' in this game. Finally, spoken word and imaginary inte…</description>
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        <dc:date>2008-11-26T12:31:17-05:00</dc:date>
        <dc:creator>Fang Langford</dc:creator>
        <title>metasystem:metasystem_part_4 - old revision restored</title>
        <link>http://www.scattershotgames.com/scatterwiki/doku.php?id=metasystem:metasystem_part_4&amp;rev=1227724277&amp;do=diff</link>
        <description>Originally taken from this Amagi Games article.

Part 1 ● Part 2 ● Part 3 ● Part 4 ● Part 5 ● Part 6 ● Part 7



This step is where the design team will dig into the “crunchiest” part of designing rules for a metasystem-based game. This starts by building little nuggets of rules stuff, and then plugging those in to the rules for resources, states, and advances.  Note that the first three things to do here - listing actions, benefits, and drawbacks - aren't useful in and of themselves; they're ju…</description>
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